So you can type things like “Tomorrow at 5 pm,” “in fou(r days),” “November 14,” and Things 3 will automatically know what you’re talking about, no questions asked. One of the nicest surprises though, is the fact that Things 3 now supports natural language input in the “When” picker. With Things 3, the feel of the app coming alive as you use it pulls me in, and gives me even more reason to use it and be productive throughout the day. Sure, they worked, but they never had any personality or fun to it. With my other task managers, I never felt that it was fun to use them like it is with Things 3. For those of you with an iPhone 7 or 7 Plus, there is full support for haptic feedback, so the app feels responsive as you use it. Projects also have a progress indicator on them so you can see just how much work still needs to be done in a single glance, and there’s even a subtle animation as you complete tasks. Just type what you are looking for and results appear instantly from your to-dos, lists, tags, and what-have-you. ![]() Things 3 from Cultured Code also has app-wide search, and this can be accessed at any time just by pulling the screen all the way down. If a reminder needs to be set, it can be done from the When picker as well. ![]() Now, you can schedule tasks by swiping to the right, and there’s even a beautiful new custom “When” picker that includes convenient access to options like Today, This Evening, or Someday, and there’s also a condensed view of the next few weeks that you can pick from. But this changes in Things 3, and it’s one of the biggest reasons why I can use this as my primary task manager. One of my biggest gripes with Things before was the fact that you couldn’t really schedule to-dos aside from a day, so you couldn’t set a reminder time, a deadline, or even give it a general sense of time as to when it should be done by. Honestly, I find myself frequently adding things to Things 3 throughout the day because I love interacting with everything - it certainly brings a smile to my face, as silly as that sounds. But when you interact with a to-do, the boundaries around them materialize and give a clear sense of form to the user when they drag-and-drop to reorder a list, swipe to bring up contextual menus, tap to expand, or even just marking things as complete. Now, to-dos are all treated as objects, even though they just look like plain text at first so you can focus on the content. It’s hard for me to resist when something looks this good yet still functions properly.Īs you’d guess, a new design to an app means a brand new feel when it comes to interactions, and that’s just what Things 3 from Cultured Code brings to the table, especially in the iOS versions. However, Things 3 has amazing an amazing design and aesthetic, and a ton of powerful new features that tie it all together. I’ve always been a sucker for fantastic design, and while I always thought the old Things looked pretty, it didn’t have the features that I needed. ![]() This is especially true when it comes to using the new checklists feature. The developers made this “magic paper” so that each task item adapts to your needs, and not the other way around, so it doesn’t feel like a form that you must fill out each time you need to add a new task in. You can add as little or as much detail as you like for each task, and also pick a due date and time, throw in some tags, add a checklist, or include a deadline, but all of these items are tucked away until you actually need them. When a task is opened, it works like a piece of paper, empty, and ready for your thoughts. But now, a to-do item just appears as basic text, that is, until you open them. Previously, to-dos always just looked like that - a task item in a cell area, along with some tags and a due date.
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